![Any ideas on how to fix the wrong direction for the mesh collider? The model is imported from Blender. Baking axis conversion solves the problem but always rotates the whole object towards Any ideas on how to fix the wrong direction for the mesh collider? The model is imported from Blender. Baking axis conversion solves the problem but always rotates the whole object towards](https://preview.redd.it/3efcdix972e81.png?auto=webp&s=1370c2553cd2ca64b286c28c6be6df317c84eff2)
Any ideas on how to fix the wrong direction for the mesh collider? The model is imported from Blender. Baking axis conversion solves the problem but always rotates the whole object towards
![Creating a collider for a car in Blender for using in Unity in 60 seconds (instructions in the comments) : r/Unity3D Creating a collider for a car in Blender for using in Unity in 60 seconds (instructions in the comments) : r/Unity3D](https://external-preview.redd.it/ti9bsIqNBWjYBtkgKoo_bwX8mhCtDbBU1ton1XTSII0.png?format=pjpg&auto=webp&s=0dc026cae303d3a0ac51ba29aba6a0f81f9e9a2a)
Creating a collider for a car in Blender for using in Unity in 60 seconds (instructions in the comments) : r/Unity3D
![Understanding Physics: Collision Shapes, Mesh vs Hull, Concave vs Convex - for Unity and Buildbox - YouTube Understanding Physics: Collision Shapes, Mesh vs Hull, Concave vs Convex - for Unity and Buildbox - YouTube](https://i.ytimg.com/vi/_uE90sarrrc/maxresdefault.jpg)