How do you count Procedural Mesh slices? : r/unrealengine
Made a shader something like 9-slice sprites but for 3d meshes. The shader automatically handles the scales of the objects and stretchs the centers of the mesh to make edges of the
Slice Skeletal Mesh Now in Blueprints - UE Marketplace
Procedural Mesh Blueprints in UE4.26 — gradientspace
Slice Skeletal Mesh Now in Blueprints - UE Marketplace